Who is Massive Monster?

Massive Monster is an award winning indie developer made up of one really big monster and their many “pets” who help them fulfil their game making dreams. With a core focus on personality and play, we create worlds filled with stories to be told and adventures to be had.

Monsters are on their way to world domination, having been sighted across Australia and the UK, as well as Europe and Singapore.

Our games
History book

Monster History

Massive Monster was born in January 2016 from the ashes of the flash games industry, where we worked independently on over fifty games about everything from space-faring time travelling pirates, to cats who really, really love sushi. Since then, we have made the shift to other platforms, focusing on Console and Desktop games, and added a horde of new monsters to the team.

History book

Monster History

Massive Monster was born in January 2016 from the ashes of the flash games industry, where we worked independently on over fifty games about everything from space-faring time travelling pirates, to cats who really, really love sushi. Since then, we have made the shift to other platforms, focusing on Console and Desktop games, and added a horde of new monsters to the team.

Awards
Awards And Achievements

With three award-winning titles under our belt for Console and Steam - ‘Cult of the Lamb,’ ‘Adventure Pals,’ and ‘Never Give Up’ - Massive Monster has a track record of creating games with a high standard of excellence, striking visuals, and buckets of personality.

BAFTA Game Awards (nominated Best Game, Game Design, Original Property), 2023

New York Game Awards (nominated Game of the Year), 2023

Gayming Awards (Game of the Year), 2023

The Game Awards (nominated Best Independent Game), 2022

BAFTA Breakthrough Brit (Jay Armstrong), 2019.

Intel Level Up, 2017 & 2018

PAX Indie Showcase Winner, 2017

The Unity Awards (Best Console/Desktop), 2023

World Soundtrack Awards (Game Music Award - River Boy/Narayana Johnson), 2023

Australian Game Developer Awards (Game of the Year, Excellence in Music, Excellence in Art, Excellence in Gameplay), 2022

Golden Joystick Awards, 2022

Australian Game Developer Awards (Game of the Year), 2018

Made With Unity Award, 2018

Indie Prize Winner, 2017

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Team Members

The horde responsible for bringing Massive Monster’s devious creations to life, each loyal pet offers a little something special to the group, or are otherwise eaten whole.

Jay Armstrong
Jay Armstrong
DESIGN DIRECTOR

Named a ‘Breakthrough Brit’ by BAFTA, Jay originally started a career in International Geopolitics before ‘accidentally’ realising his dream of becoming a game developer. Since then he has created and shipped over 20 games for web, mobile, desktop and console.

Julian Wilton
He/Him
Julian Wilton
CREATIVE DIRECTOR

Australian Game Developer Award winner, Julian is literally bursting with creativity. Doctors say it’s nothing to worry about. He shipped his first console game before leaving university and is based in Melbourne, Australia. He focuses on Creative direction and business development. His goal in life is to draw faces on anything he can find.

James Pearmain
James Pearmain
ART DIRECTOR

Whenever James isn’t rocking out in some band or another, he is indefatigable working on any game project he can get his hands on. Since starting his prolific game development career he has had a part to play in the creation of over 100 games. Almost all of them have cats in them.

Harrison Gibbins
Harrison Gibbins
HEAD OF PROGRAMMERS

When Harrison isn't fixing bugs on Cult of the Lamb, he's creating them. He loves to spend his time working on all things gameplay, from enemies and bosses to prototyping wacky ideas. Over the years he has worked on multiple commercial projects ranging from mobiles titles to PC and console.

Antony Lavelle
Antony Lavelle
PROGRAMMER

Antony spent more than a decade making dozens of Flash games for the likes of Armor Games and others, and more recently worked as a game designer for SEGA. He also wrote and manufactured a Game Boy game in 2020 and loves VR so much he has a dedicated room for it in his house painted bright green.

Narayana Johnson
Narayana Johnson
AUDIO DIRECTOR

Music producer, composer and songwriter. Background in pop as one half of Willow Beats and solo project River Boy.

JoJo Zhou
JoJo Zhou
HEAD OF NARRATIVE

JoJo is a writer and dramaturg across many mediums including games, multimedia, theatre and prose. She strives to give new angles on old stories, and loves to adapt the principles of storytelling for every method of delivery. She works hard to provide the best life possible for her cat, Biscuit.

Carles Dalmau
Carles Dalmau
ARTIST

Carles Dalmau is a Spanish comic artist whose illustrations are a perfect combination of cute and spooky. By drawing every day and working very hard on his characters, he’s created a series of cartoons that are addictive, and easy to admire. Colorful and incredibly detailed, these works take us for a fun adventure to Carles’ fantasy world.

Josie Fletcher
Josie Fletcher
HEAD OF MARKETING

Josie has a degree in "weird internet stuff" and "hehe memes". With over 6 years of social media experience from multiple game titles to Full-time streaming. Her goal is world domination but will settle for a bowl of Shin Ramyun with cheese.

Lorna Power
Lorna Power
Head of Community

Lorna has previously worked on a variety of games across all genres, and now looks after the wonderful Cult of the Lamb community. She gathers feedback, relays information, and loves to do fun things for the community. Powered by supermarket brand cola and copious amounts of sugar, her dream is to find the One Piece!

Zea Wolfe
Zea Wolfe
Head of production

Zea has over a decade of experience working in creative industries. Dabbling in production, design, quality assurance, and art, Zea has worked on over a dozen titles from AAA to indie, across all platforms. Her passion lies in empowering teams to create wonderful products while having a great time in the process!

Valentin Mousnier
Valentin Mousnier
Head of Quality Assurance

Valentin's passion is also his job: using his French tact to point out what's wrong with other people's hard work. After acting as a QA Tester for various Mixed Reality products and B2B software for years, he eventually worked his way to his true calling: video game testing, and is now at war against Cult of the Lamb's bugs!

Jan F Sorrentino
Jan F Sorrentino
Animator

Jan is a self-taught Italian artist and animator with over a decade of experience. His passion for animation and gaming merged in his acclaimed work, the Doom & Shroom Cult of the Lamb fan-animation. Jan prioritizes quality over quantity and constantly seeks self-improvement.

Pooch Sills
Pooch Sills
Studio manager

Meet Pooch, the studio manager extraordinaire! By day, they manage the chaos here at Massive Monster by slaying the email game and keeping things organised. By night, the work doesn’t stop for Pooch, as they also studio manage for their cat Trico, who runs a very tight ship at home.

Dom De Re
Dom De Re
Lead Architect

Slowly approaching a decade of game programming experience, Dom is on a mission to reawaken his creative spirit after 15 years in the Trading, ICT research, and Data Analytics industries. Seeking a job he can easily explain to his two children, he transitioned to game development. Despite his best efforts, his kids now think his job is to draw cute lamb pictures

Adrian Tosello
Adrian Tosello
Programmer / Design

Adrian is a gameplay programmer and designer with a background in music and audio, who is passionate about player fun, sandbox worlds and procedural generation. When not fixing bugs and dreaming up strange systems for NPC relationship dynamics, he moonlights as a jazzy swing dance teacher and plays the saxophone.

Angus Dick
Angus Dick
Art Manager

Angus has been making art and animation for indie videogames since 2011. His work has been BAFTA nominated, included in numerous showcases and has been exhibited in museums.

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Why Do We Do It?

It isn’t easy working for the Massive Monster, who can be particularly monstrous before the morning coffee. So why do it? Why put our lives on the line each and every day? No, not because we’re heroes - well, maybe we are. But that’s not the only reason…

ENCOURAGE CREATIVITY

Creativity and style are the beating heart of all our games. Our art is hand drawn for that personal touch that can only be achieved when there is a direct route from mind to pen. We want players to have fun and use their imagination to tell their own stories.

SPARK JOY

Humour can be found in all our games, as we strive to surprise players and subvert their expectations. We let our imaginations run wild, and hope to spark the creative powers of our players as well. We want to embrace the wild ideas that exist in all of us!

TAKE MASSIVE ADVENTURES!

What’s better than going on a big adventure with your pals? Or joining a cult run by a lamb? Or platforming out of a mysterious and sinister facility? Massive Monster is all about creating the mightiest of adventures!