Who is Massive Monster?
Massive Monster is an award winning indie developer made up of one really big monster and their many "pets" who help them fulfil their game making dreams. With a core focus on personality and play, we create worlds filled with stories to be told and adventures to be had.
Monsters are on their way to world domination, having been sighted across Australia and the UK, as well as Europe and Singapore.
Our gamesMonster History
Massive Monster was born in January 2016 from the ashes of the flash games industry, where we worked independently on over fifty games about everything from space-faring time travelling pirates, to cats who really, really love sushi. Since then, we have made the shift to other platforms, focusing on Console and Desktop games, and added a horde of new monsters to the team.
Monster History
Massive Monster was born in January 2016 from the ashes of the flash games industry, where we worked independently on over fifty games about everything from space-faring time travelling pirates, to cats who really, really love sushi. Since then, we have made the shift to other platforms, focusing on Console and Desktop games, and added a horde of new monsters to the team.
With three award-winning titles under our belt for Console and Steam - 'Cult of the Lamb,' 'Adventure Pals,' and 'Never Give Up' - Massive Monster has a track record of creating games with a high standard of excellence, striking visuals, and buckets of personality.
BAFTA Game Awards (nominated Best Game, Game Design, Original Property), 2023
New York Game Awards (nominated Game of the Year), 2023
Gayming Awards (Game of the Year), 2023
The Game Awards (nominated Best Independent Game), 2022
BAFTA Breakthrough Brit (Jay Armstrong), 2019.
Intel Level Up, 2017 & 2018
PAX Indie Showcase Winner, 2017
The Unity Awards (Best Console/Desktop), 2023
World Soundtrack Awards (Game Music Award - River Boy/Narayana Johnson), 2023
Australian Game Developer Awards (Game of the Year, Excellence in Music, Excellence in Art, Excellence in Gameplay), 2022
Golden Joystick Awards, 2022
Australian Game Developer Awards (Game of the Year), 2018
Made With Unity Award, 2018
Indie Prize Winner, 2017
The horde responsible for bringing Massive Monster's devious creations to life, each loyal pet offers a little something special to the group, or are otherwise eaten whole.

Named a ‘Breakthrough Brit’ by BAFTA, Jay originally started a career in International Geopolitics before ‘accidentally’ realising his dream of becoming a game developer. Since then he has created and shipped over 20 games for web, mobile, desktop and console.

Australian Game Developer Award winner, Julian is literally bursting with creativity. Doctors say it’s nothing to worry about. He shipped his first console game before leaving university and is based in Melbourne, Australia. He focuses on Creative direction and business development. His goal in life is to draw faces on anything he can find.

Whenever James isn’t rocking out in some band or another, he is indefatigable working on any game project he can get his hands on. Since starting his prolific game development career he has had a part to play in the creation of over 100 games. Almost all of them have cats in them.

When Harrison isn't fixing bugs on Cult of the Lamb, he's creating them. He loves to spend his time working on all things gameplay, from enemies and bosses to prototyping wacky ideas. Over the years he has worked on multiple commercial projects ranging from mobiles titles to PC and console.

Antony spent more than a decade making dozens of Flash games for the likes of Armor Games and others, and more recently worked as a game designer for SEGA. He also wrote and manufactured a Game Boy game in 2020 and loves VR so much he has a dedicated room for it in his house painted bright green.

JoJo is a writer and dramaturg across many mediums including games, multimedia, theatre and prose. She strives to give new angles on old stories, and loves to adapt the principles of storytelling for every method of delivery. She works hard to provide the best life possible for her cat, Biscuit.

Carles Dalmau is a Spanish comic artist whose illustrations are a perfect combination of cute and spooky. By drawing every day and working very hard on his characters, he’s created a series of cartoons that are addictive, and easy to admire. Colorful and incredibly detailed, these works take us for a fun adventure to Carles’ fantasy world.

Lorna has previously worked on a variety of games across all genres, and now looks after the wonderful Cult of the Lamb community. She gathers feedback, relays information, and loves to do fun things for the community. Powered by supermarket brand cola and copious amounts of sugar, her dream is to find the One Piece!

Valentin's passion is also his job: using his French tact to point out what's wrong with other people's hard work. After acting as a QA Tester for various Mixed Reality products and B2B software for years, he eventually worked his way to his true calling: video game testing, and is now at war against Cult of the Lamb's bugs!

Jan is a self-taught Italian artist and animator with over a decade of experience. His passion for animation and gaming merged in his acclaimed work, the Doom & Shroom Cult of the Lamb fan-animation. Jan prioritizes quality over quantity and constantly seeks self-improvement.

Meet Pooch, the studio manager extraordinaire! By day, they manage the chaos here at Massive Monster by slaying the email game and keeping things organised. By night, the work doesn’t stop for Pooch, as they also studio manage for their cat Trico, who runs a very tight ship at home.

Adrian is a gameplay programmer and designer with a background in music and audio, who is passionate about player fun, sandbox worlds and procedural generation. When not fixing bugs and dreaming up strange systems for NPC relationship dynamics, he moonlights as a jazzy swing dance teacher and plays the saxophone.

Angus has been making art and animation for indie videogames since 2011. His work has been BAFTA nominated, included in numerous showcases and has been exhibited in museums.

Aiden Mellor is an indie developer with a passion for design, computers, and all things pixelated. After a stint in the corporate world, Aiden decided to trade suits for sprites, diving headfirst into game development to rekindle their love for creativity and hands-on coding.

I’ve wanted to make games since primary school but started learning after high school, focusing on programming. While at university, I worked on business applications and explored Unity, 3D modeling, and prototyping. I later joined Knights of Unity and worked on Cult of the Lamb 🎮, which sparked my interest in VFX. Overall, I’m a generalist who loves all aspects of game development.

Ruby Innes Social Media Monster Ruby has been on the internet for more years than she hasn't. She's also had her grubby little fingers in more pies than a humble baker could make. Community radio hosting, games "journalisming", Twitch streaming, and now social media managing, all roads have led to where she is now: making stupid posts online for a games studio.

James keeps the Monster’s treasure chest in order, making sure the studio has enough gold coins to keep creating strange and wonderful worlds. Before joining Massive Monster, he spent nearly two decades in banking and finance across Europe, the Middle East and Asia learning how money behaves (and occasionally misbehaves). He’s also the co-founder of venture firm Rising Tide Investment, backing ambitious founders building the future. When he’s not wrangling spreadsheets, James can usually be found scuba diving, exploring reefs and occasionally thinking about how much simpler economies would be if you could just patch them.

Kelsey has over 15 years of experience in the games industry, with a special focus on herding cats and chaos wrangling (official terminology). Her contributions have earned her awards over the years, including being voted a top speaker at GDC for her talk on how games communities are doomed (ask her about it if you want to feel depression). She currently splits her time as "mom" (official role title) at New Blood Interactive, and here at Massive Monster as Producer. In her spare time she likes to get really dumb tattoos and volunteer as an event medic so she can see concerts and cool injuries for free.

Narayana Johnson
Narayana AKA River Boy was our beloved friend and the Audio Director on Cult of the Lamb and every update and expansion. From the award winning OST to the voice of every Follower, Narayana poured his heart and soul into the sound design of this game. A creative powerhouse and an irreplaceable friend, he will always be a part of our game and our journey, and his legacy will never be forgotten.
It isn't easy working for the Massive Monster, who can be particularly monstrous before the morning coffee. So why do it? Why put our lives on the line each and every day? No, not because we're heroes - well, maybe we are. But that's not the only reason…

Creativity and style are the beating heart of all our games. Our art is hand drawn for that personal touch that can only be achieved when there is a direct route from mind to pen. We want players to have fun and use their imagination to tell their own stories.

Humour can be found in all our games, as we strive to surprise players and subvert their expectations. We let our imaginations run wild, and hope to spark the creative powers of our players as well. We want to embrace the wild ideas that exist in all of us!

What's better than going on a big adventure with your pals? Or joining a cult run by a lamb? Or platforming out of a mysterious and sinister facility? Massive Monster is all about creating the mightiest of adventures!
