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",[],{},{"nodeType":88,"data":749,"content":771},{"target":750},{"metadata":751,"sys":754,"fields":761},{"tags":752,"concepts":753},[],[],{"space":755,"id":757,"type":40,"createdAt":758,"updatedAt":758,"environment":759,"publishedVersion":235,"revision":45,"locale":28},{"sys":756},{"type":11,"linkType":12,"id":13},"6vX8ZIviEGLfRpjLERge42","2026-01-27T11:33:25.897Z",{"sys":760},{"id":20,"type":11,"linkType":21},{"title":762,"description":48,"file":763},"Marchosias",{"url":764,"details":765,"fileName":770,"contentType":246},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F6vX8ZIviEGLfRpjLERge42\u002F7f75fd81aeb17362dcb0610b912b9325\u002FG_oSHY9bQAALl7J.jfif",{"size":766,"image":767},1647648,{"width":768,"height":769},3254,4096,"G_oSHY9bQAALl7J.jfif",[],{"nodeType":251,"data":773,"content":774},{},[775],{"nodeType":68,"value":776,"marks":777,"data":779},"The Music of Woolhaven",[778],{"type":96},{},{"nodeType":84,"data":781,"content":782},{},[783,787,792],{"nodeType":68,"value":784,"marks":785,"data":786},"As many of our players know, partway through the development of our ",[],{},{"nodeType":68,"value":788,"marks":789,"data":791},"Woolhaven ",[790],{"type":135},{},{"nodeType":68,"value":793,"marks":794,"data":795},"expansion, our Audio Director and friend Narayana Johnson AKA River Boy passed away.",[],{},{"nodeType":84,"data":797,"content":798},{},[799,803,807],{"nodeType":68,"value":800,"marks":801,"data":802},"Narayana had finished a lot of the new tracks and motifs for ",[],{},{"nodeType":68,"value":788,"marks":804,"data":806},[805],{"type":135},{},{"nodeType":68,"value":808,"marks":809,"data":810},"before we lost him. He’d recorded and directed a bunch of the new VO and worked on countless other sonic moments that bring a game to life.",[],{},{"nodeType":84,"data":812,"content":813},{},[814],{"nodeType":68,"value":815,"marks":816,"data":817},"He worked hard on everything, until it was all as close to perfect as he could make it - We hope that when you hear it, you can hear the love he poured into his music.",[],{},{"nodeType":84,"data":819,"content":820},{},[821],{"nodeType":68,"value":822,"marks":823,"data":824},"The music you hear in Woolhaven was gathered from his work, and came to life in collaboration with amazing talents, such as:",[],{},{"nodeType":303,"data":826,"content":827},{},[828,855,881],{"nodeType":307,"data":829,"content":830},{},[831],{"nodeType":84,"data":832,"content":833},{},[834,839,843,851],{"nodeType":68,"value":835,"marks":836,"data":838},"Ray Vavasis ",[837],{"type":96},{},{"nodeType":68,"value":840,"marks":841,"data":842},"AKA ",[],{},{"nodeType":156,"data":844,"content":846},{"uri":845},"https:\u002F\u002Fsteamcommunity.com\u002Flinkfilter\u002F?u=https%3A%2F%2Farrowbird.bandcamp.com%2Fmusic",[847],{"nodeType":68,"value":848,"marks":849,"data":850},"Arrowbird",[],{},{"nodeType":68,"value":852,"marks":853,"data":854},", a Sydney-based singer\u002Fsongwriter & producer",[],{},{"nodeType":307,"data":856,"content":857},{},[858],{"nodeType":84,"data":859,"content":860},{},[861,866,869,877],{"nodeType":68,"value":862,"marks":863,"data":865},"Kalyani Ellis ",[864],{"type":96},{},{"nodeType":68,"value":840,"marks":867,"data":868},[],{},{"nodeType":156,"data":870,"content":872},{"uri":871},"https:\u002F\u002Fsteamcommunity.com\u002Flinkfilter\u002F?u=https%3A%2F%2Flocalwoman.bandcamp.com%2Falbum%2F27",[873],{"nodeType":68,"value":874,"marks":875,"data":876},"Local Woman",[],{},{"nodeType":68,"value":878,"marks":879,"data":880},", Narayana’s niece and lifelong collaborator",[],{},{"nodeType":307,"data":882,"content":883},{},[884],{"nodeType":84,"data":885,"content":886},{},[887,892,900],{"nodeType":68,"value":888,"marks":889,"data":891},"Craig and his team at ",[890],{"type":96},{},{"nodeType":156,"data":893,"content":895},{"uri":894},"https:\u002F\u002Fsteamcommunity.com\u002Flinkfilter\u002F?u=https%3A%2F%2Fpowerupaudio.com%2F",[896],{"nodeType":68,"value":897,"marks":898,"data":899},"Power Up Audio",[],{},{"nodeType":68,"value":901,"marks":902,"data":904},".",[903],{"type":96},{},{"nodeType":84,"data":906,"content":907},{},[908,911,920],{"nodeType":68,"value":48,"marks":909,"data":910},[],{},{"nodeType":156,"data":912,"content":914},{"uri":913},"https:\u002F\u002Fsteamcommunity.com\u002Flinkfilter\u002F?u=https%3A%2F%2Fmassivemonster.com%2Fblog%2Friver-boy-forever",[915],{"nodeType":68,"value":916,"marks":917,"data":919},"If you are interested in learning more behind the music of Woolhaven, please read this post on our website",[918],{"type":96},{},{"nodeType":68,"value":901,"marks":921,"data":923},[922],{"type":96},{},{"nodeType":88,"data":925,"content":945},{"target":926},{"metadata":927,"sys":930,"fields":937},{"tags":928,"concepts":929},[],[],{"space":931,"id":933,"type":40,"createdAt":934,"updatedAt":934,"environment":935,"publishedVersion":235,"revision":45,"locale":28},{"sys":932},{"type":11,"linkType":12,"id":13},"4lnqNuxJ3169lxbo097Ef6","2026-01-13T01:54:55.979Z",{"sys":936},{"id":20,"type":11,"linkType":21},{"title":938,"description":48,"file":939},"River Boy Banner",{"url":940,"details":941,"fileName":944,"contentType":246},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F4lnqNuxJ3169lxbo097Ef6\u002F3945e209042e920473c36ed56ed2ce79\u002FriverBoy_header.jpeg",{"size":942,"image":943},1272877,{"width":243,"height":244},"riverBoy_header.jpeg",[],{"nodeType":84,"data":947,"content":948},{},[949],{"nodeType":68,"value":48,"marks":950,"data":951},[],{},"Cult of the Lamb: Woolhaven, is Out Now! A brand new story expansion DLC for Cult of the Lamb, available on Steam, Nintendo Switch, Xbox, and PlayStation. \n","Cult Of The Lamb",{"metadata":955,"sys":958,"fields":969},{"tags":956,"concepts":957},[],[],{"space":959,"id":961,"type":15,"createdAt":962,"updatedAt":963,"environment":964,"publishedVersion":966,"revision":23,"contentType":967,"locale":28},{"sys":960},{"type":11,"linkType":12,"id":13},"6c3BZ2sbTlFZPWKiRMvVjr","2026-01-13T02:03:02.213Z","2026-01-27T07:20:52.839Z",{"sys":965},{"id":20,"type":11,"linkType":21},49,{"sys":968},{"type":11,"linkType":26,"id":27},{"title":970,"slug":971,"banner":926,"content":972,"excerpt":1148,"category":953},"River Boy Forever","river-boy-forever",{"nodeType":203,"data":973,"content":974},{},[975,988,995,1010,1024,1057,1072,1079,1086,1093,1100,1115,1127,1134,1141],{"nodeType":84,"data":976,"content":977},{},[978,981,985],{"nodeType":68,"value":784,"marks":979,"data":980},[],{},{"nodeType":68,"value":788,"marks":982,"data":984},[983],{"type":135},{},{"nodeType":68,"value":793,"marks":986,"data":987},[],{},{"nodeType":84,"data":989,"content":990},{},[991],{"nodeType":68,"value":992,"marks":993,"data":994},"This was obviously a really difficult time for our team. Massive Monster is a small studio where we all work closely together. And more than that, we’re all friends. Narayana was a vivid, creative, irreplaceable part of our team, and our game, and our lives. We miss him a lot.",[],{},{"nodeType":84,"data":996,"content":997},{},[998,1002,1006],{"nodeType":68,"value":999,"marks":1000,"data":1001},"After some time off, and a trickled return to work, we began working on ",[],{},{"nodeType":68,"value":788,"marks":1003,"data":1005},[1004],{"type":135},{},{"nodeType":68,"value":1007,"marks":1008,"data":1009},"again. Preserving and honouring Narayana’s contributions and legacy was incredibly important to us, and something we wanted to do right for our boy. Narayana had done some incredible work already, but there was still a lot left to do, so we wanted to share some insight into our process for those who care as deeply about his work as we do.",[],{},{"nodeType":84,"data":1011,"content":1012},{},[1013,1016,1020],{"nodeType":68,"value":800,"marks":1014,"data":1015},[],{},{"nodeType":68,"value":788,"marks":1017,"data":1019},[1018],{"type":135},{},{"nodeType":68,"value":1021,"marks":1022,"data":1023},"before we lost him - the tracks for the new dungeons; the Executioner boss track (featuring vocals by the Executioner voice actor herself, Zea Wolfe) and the new miniboss tracks; the spooky Woolhaven town theme; the songs that play in winter in the Cult base. You’ll agree that they’re all certified bangers. He’d recorded and directed a bunch of the new VO and worked on countless other sonic moments that bring a game to life. He worked hard on everything, until it was all as close to perfect as he could make it. We hope that when you hear it, you can hear the love he poured into his music.",[],{},{"nodeType":84,"data":1025,"content":1026},{},[1027,1031,1036,1040,1044,1048,1053],{"nodeType":68,"value":1028,"marks":1029,"data":1030},"But Narayana had already been working with another artist since the start of ",[],{},{"nodeType":68,"value":1032,"marks":1033,"data":1035},"Woolhaven's",[1034],{"type":135},{},{"nodeType":68,"value":1037,"marks":1038,"data":1039}," development - Ray Vavasis AKA Arrowbird, a Sydney-based singer\u002Fsongwriter & producer. Narayana had been a fan of Ray’s work already (and Ray had been a fan of Narayana’s, too), and brought her onboard so she could lend her vocals to the music of ",[],{},{"nodeType":68,"value":237,"marks":1041,"data":1043},[1042],{"type":135},{},{"nodeType":68,"value":1045,"marks":1046,"data":1047},", and learn the ropes of composing for games. Ray worked with Naryana on the main winter theme (that’s her singing), and some of you might already be familiar with her; she performed with Narayana at our ",[],{},{"nodeType":68,"value":1049,"marks":1050,"data":1052},"Indoctrinate",[1051],{"type":135},{},{"nodeType":68,"value":1054,"marks":1055,"data":1056}," party at Melbourne International Games Week in 2024. Narayana brought Ray to Massive Monster, and we’re so glad he did.",[],{},{"nodeType":84,"data":1058,"content":1059},{},[1060,1064,1068],{"nodeType":68,"value":1061,"marks":1062,"data":1063},"After Narayana died, it took a village to even try and fill the creative void that he left in his wake. Ray picked up where Narayana had left off, running with the ideas, themes, and motifs he'd begun developing. She scored all the remaining major moments of ",[],{},{"nodeType":68,"value":237,"marks":1065,"data":1067},[1066],{"type":135},{},{"nodeType":68,"value":1069,"marks":1070,"data":1071},", designing the soundscape of Yngya (including giving her a voice), most of the new stings (the short musical phrases that give certain interactions that extra punch), and scoring the trailers and cutscenes. She honoured Narayana in everything she did, repurposing samples of his voice, his flute, his old music, and crafting it into something that perfectly mixes the new and the old.",[],{},{"nodeType":84,"data":1073,"content":1074},{},[1075],{"nodeType":68,"value":1076,"marks":1077,"data":1078},"The new minigame has a soundtrack that was created by Narayana’s niece and lifelong collaborator, Kalyani Ellis AKA Local Woman. Kalyani and Narayana together made up electronic music duo Willow Beats, before embarking on their own solo projects. So much of Narayana’s legacy lives on in both Kalyani and Ray.",[],{},{"nodeType":84,"data":1080,"content":1081},{},[1082],{"nodeType":68,"value":1083,"marks":1084,"data":1085},"Craig and his team at Power Up Audio had already been working on a lot of the expansions’ SFX needs; after Narayana’s death, they really stepped up, supporting Ray and all of us in getting everything made and implemented, recording the remaining VO themselves, casting a keen and discerning eye over every detail. Adrian, one of our programmers\u002Fdesigners, also leant his expertise to the task, making sure everything was implemented, making sure it matched the standards that Narayana would have wanted.",[],{},{"nodeType":84,"data":1087,"content":1088},{},[1089],{"nodeType":68,"value":1090,"marks":1091,"data":1092},"And for the last few things we needed, we went through Narayana’s old work - tracks that had been cut from previous updates, or made for other projects, or that had developed into the iconic pieces we know today, and we used those.",[],{},{"nodeType":84,"data":1094,"content":1095},{},[1096],{"nodeType":68,"value":1097,"marks":1098,"data":1099},"So this expansion is a mixtape of his life; old tracks and never-heard-before tracks, tracks he made solo, tracks he made with friends old and new, tracks he’ll never get to hear by artists he loved, tracks that we hope you’ll love too.",[],{},{"nodeType":84,"data":1101,"content":1102},{},[1103,1107,1111],{"nodeType":68,"value":1104,"marks":1105,"data":1106},"We wouldn’t have made it through this without all the people behind the scenes who put so much of their love and effort into making ",[],{},{"nodeType":68,"value":788,"marks":1108,"data":1110},[1109],{"type":135},{},{"nodeType":68,"value":1112,"marks":1113,"data":1114},"into something Narayana would have been proud of. Thank you for your support.",[],{},{"nodeType":84,"data":1116,"content":1117},{},[1118,1123],{"nodeType":68,"value":1119,"marks":1120,"data":1122},"River Boy is forever",[1121],{"type":96},{},{"nodeType":68,"value":1124,"marks":1125,"data":1126},". He’ll forever be a part of our game and our journey, and we wanted to give a small nod to the impact he’s had on us by including him in the game as a Follower you can find - to remind us all of his brilliance and the way he saw the world, which we will greatly miss. 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",{"data":1655,"content":1656,"nodeType":84},{},[1657],{"data":1658,"marks":1659,"value":1660,"nodeType":68},{},[],"Xx",{"data":1662,"content":1663,"nodeType":84},{},[1664,1668,1675],{"data":1665,"marks":1666,"value":1667,"nodeType":68},{},[],"Please fill out this form to apply\n",{"data":1669,"content":1671,"nodeType":156},{"uri":1670},"https:\u002F\u002Fforms.gle\u002FN7S1xbABLsBTBkgVA",[1672],{"data":1673,"marks":1674,"value":1670,"nodeType":68},{},[],{"data":1676,"marks":1677,"value":106,"nodeType":68},{},[],{"metadata":1679,"sys":1682,"fields":1693},{"tags":1680,"concepts":1681},[],[],{"space":1683,"id":1685,"type":15,"createdAt":1686,"updatedAt":1687,"environment":1688,"publishedVersion":1690,"revision":44,"contentType":1691,"locale":28},{"sys":1684},{"type":11,"linkType":12,"id":13},"pLV7roZ5f4Y8smEImfESX","2024-08-05T05:10:57.082Z","2024-09-17T10:48:32.905Z",{"sys":1689},{"id":20,"type":11,"linkType":21},27,{"sys":1692},{"type":11,"linkType":26,"id":27},{"title":1694,"slug":1695,"banner":1696,"content":1717,"excerpt":1861,"category":1345},"Taking Up Space - Melbourne Games Week Networking Event","taking-up-space-melbourne-games-week-networking-event",{"metadata":1697,"sys":1700,"fields":1707},{"tags":1698,"concepts":1699},[],[],{"space":1701,"id":1703,"type":40,"createdAt":1704,"updatedAt":1704,"environment":1705,"publishedVersion":235,"revision":45,"locale":28},{"sys":1702},{"type":11,"linkType":12,"id":13},"2pAWf7fSvzxYWmuVyO22wc","2024-09-17T10:48:16.193Z",{"sys":1706},{"id":20,"type":11,"linkType":21},{"title":1708,"description":48,"file":1709},"taking up space",{"url":1710,"details":1711,"fileName":1716,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F2pAWf7fSvzxYWmuVyO22wc\u002Faba713d76cb2c7ee15b0dbb9e9632cd4\u002FTakingUpSpace2__2_.png",{"size":1712,"image":1713},1024045,{"width":1714,"height":1715},5176,3197,"TakingUpSpace2 (2).png",{"nodeType":203,"data":1718,"content":1719},{},[1720,1732,1741,1769,1794,1809,1816,1836,1855],{"nodeType":287,"data":1721,"content":1722},{},[1723,1727],{"nodeType":68,"value":1724,"marks":1725,"data":1726},"\n",[],{},{"nodeType":68,"value":1728,"marks":1729,"data":1731},"Taking Up Space",[1730],{"type":96},{},{"nodeType":259,"data":1733,"content":1734},{},[1735],{"nodeType":68,"value":1736,"marks":1737,"data":1740},"A Networking Event For Women & Gender Diverse Game Developers",[1738,1739],{"type":96},{"type":135},{},{"nodeType":84,"data":1742,"content":1743},{},[1744,1748,1756,1760,1765],{"nodeType":68,"value":1745,"marks":1746,"data":1747},"\nMassive Monster and ",[],{},{"nodeType":156,"data":1749,"content":1751},{"uri":1750},"https:\u002F\u002Fwww.acmi.net.au\u002Fwhats-on\u002Ftaking-up-space\u002F",[1752],{"nodeType":68,"value":1753,"marks":1754,"data":1755},"ACMI",[],{},{"nodeType":68,"value":1757,"marks":1758,"data":1759}," are proud to present",[],{},{"nodeType":68,"value":1761,"marks":1762,"data":1764}," Taking Up Space",[1763],{"type":96},{},{"nodeType":68,"value":1766,"marks":1767,"data":1768},", an opportunity to bring women and gender diverse game developers together for an afternoon of robust conversation, celebration, and connection.",[],{},{"nodeType":84,"data":1770,"content":1771},{},[1772,1776,1781,1785,1790],{"nodeType":68,"value":1773,"marks":1774,"data":1775},"Featuring three micro-talks from industry professionals; ",[],{},{"nodeType":68,"value":1777,"marks":1778,"data":1780},"Cecile Richard (they\u002Fthem), Jae Stuart (they\u002Fthem) and Alexandria Pagram (she\u002Fher)",[1779],{"type":135},{},{"nodeType":68,"value":1782,"marks":1783,"data":1784},", as well as host of ACMI's Women & Non-Binary Gamers Club ",[],{},{"nodeType":68,"value":1786,"marks":1787,"data":1789},"Claire Osborn-Li (she\u002Fher)",[1788],{"type":135},{},{"nodeType":68,"value":1791,"marks":1792,"data":1793}," discussing the obstacles and triumphs of working in the games industry, and with opening and closing remarks from Massive Monster, this event is aimed at mid-to-senior level developers to focus on building community and demonstrating solidarity with one another.",[],{},{"nodeType":84,"data":1795,"content":1796},{},[1797,1801,1805],{"nodeType":68,"value":1798,"marks":1799,"data":1800},"This daytime, alcohol-free event hosted",[],{},{"nodeType":68,"value":106,"marks":1802,"data":1804},[1803],{"type":96},{},{"nodeType":68,"value":1806,"marks":1807,"data":1808},"at ACMI’s Swinburne Studio is a chance to kick off a great MIGW, meet and network with other like-minded devs on Sunday the 6th of October from 12pm to 3pm.",[],{},{"nodeType":84,"data":1810,"content":1811},{},[1812],{"nodeType":68,"value":1813,"marks":1814,"data":1815},"We hope to see you there!",[],{},{"nodeType":84,"data":1817,"content":1818},{},[1819,1824,1833],{"nodeType":68,"value":1820,"marks":1821,"data":1823},"Sunday the 6th of October, 12pm to 3pm, Swinburne Studio inside ",[1822],{"type":96},{},{"nodeType":156,"data":1825,"content":1827},{"uri":1826},"https:\u002F\u002Fmaps.app.goo.gl\u002FxnMjtyss5LFSdqrF7",[1828],{"nodeType":68,"value":1829,"marks":1830,"data":1832},"ACMI, Federation Square",[1831],{"type":96},{},{"nodeType":68,"value":48,"marks":1834,"data":1835},[],{},{"nodeType":84,"data":1837,"content":1838},{},[1839,1843,1851],{"nodeType":68,"value":1840,"marks":1841,"data":1842},"Spaces are limited, please apply via expression of interest ",[],{},{"nodeType":156,"data":1844,"content":1846},{"uri":1845},"https:\u002F\u002Fdocs.google.com\u002Fforms\u002Fd\u002Fe\u002F1FAIpQLSfT_qngXlz9SYMk_O3GEyMMBqsMHrnn9Kgr39ZNnmqgSXf7bw\u002Fviewform",[1847],{"nodeType":68,"value":1848,"marks":1849,"data":1850},"link",[],{},{"nodeType":68,"value":1852,"marks":1853,"data":1854},". ",[],{},{"nodeType":84,"data":1856,"content":1857},{},[1858],{"nodeType":68,"value":48,"marks":1859,"data":1860},[],{},"Massive Monster and ACMI are proud to present Taking Up Space, an opportunity to bring women and gender diverse game developers together for an afternoon of talks, networking, and solidarity.\n",{"metadata":1863,"sys":1866,"fields":1877},{"tags":1864,"concepts":1865},[],[],{"space":1867,"id":1869,"type":15,"createdAt":1870,"updatedAt":1871,"environment":1872,"publishedVersion":1874,"revision":23,"contentType":1875,"locale":28},{"sys":1868},{"type":11,"linkType":12,"id":13},"10YmyaSydjwMLVWHUHCKXw","2023-10-19T13:17:59.779Z","2023-10-19T13:37:00.223Z",{"sys":1873},{"id":20,"type":11,"linkType":21},50,{"sys":1876},{"type":11,"linkType":26,"id":27},{"title":1878,"slug":1879,"banner":1880,"content":1901,"excerpt":2126},"A Message From the Team, Post-PAX!","a-message-from-the-team-post-pax",{"metadata":1881,"sys":1884,"fields":1891},{"tags":1882,"concepts":1883},[],[],{"space":1885,"id":1887,"type":40,"createdAt":1888,"updatedAt":1888,"environment":1889,"publishedVersion":235,"revision":45,"locale":28},{"sys":1886},{"type":11,"linkType":12,"id":13},"4YCbIn4QS3LEAjK2y4Ws0o","2023-10-19T13:36:05.115Z",{"sys":1890},{"id":20,"type":11,"linkType":21},{"title":1892,"description":48,"file":1893},"Leshy",{"url":1894,"details":1895,"fileName":1900,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F4YCbIn4QS3LEAjK2y4Ws0o\u002Fd36002b35df57c4e001dedf41d96362a\u002FScreenshot_2023-10-19_143623.png",{"size":1896,"image":1897},727748,{"width":1898,"height":1899},957,501,"Screenshot 2023-10-19 143623.png",{"nodeType":203,"data":1902,"content":1903},{},[1904,1912,1919,1927,1934,1941,1949,1956,1963,1987,1994,2002,2009,2033,2040,2062,2070,2088,2111,2119],{"nodeType":84,"data":1905,"content":1906},{},[1907],{"nodeType":68,"value":1908,"marks":1909,"data":1911},"We have finally come to the end of Melbourne International Games Week!",[1910],{"type":96},{},{"nodeType":84,"data":1913,"content":1914},{},[1915],{"nodeType":68,"value":1916,"marks":1917,"data":1918},"We laughed, we cried, and we all praised the Lamb in real life!\n\nThank you to everyone who took the time out to attend our various events - whether it was our Monster Friends pop-up, the Cult of the Lamb Live Orchestra, Ritual, or if you met our team at PAX Aus! It meant the world to see just how many people love our weird little game. From the bottom of our hearts, thank you!\n\nWhat event would you like to see us at next? 😗",[],{},{"nodeType":84,"data":1920,"content":1921},{},[1922],{"nodeType":68,"value":1923,"marks":1924,"data":1926},"PAX Aus 🦘",[1925],{"type":96},{},{"nodeType":84,"data":1928,"content":1929},{},[1930],{"nodeType":68,"value":1931,"marks":1932,"data":1933},"If you haven't seen it yet, check out our team goofing around at PAX Aus, with the wonderful folks over at Devolver Digital!",[],{},{"nodeType":84,"data":1935,"content":1936},{},[1937],{"nodeType":68,"value":1938,"marks":1939,"data":1940},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=ll9QRlAyaxU",[],{},{"nodeType":84,"data":1942,"content":1943},{},[1944],{"nodeType":68,"value":1945,"marks":1946,"data":1948},"Cult of the Lamb: The Ritual & Live🎵",[1947],{"type":96},{},{"nodeType":84,"data":1950,"content":1951},{},[1952],{"nodeType":68,"value":1953,"marks":1954,"data":1955},"6,000 people came to our Live Ritual....\n\nWhich was secretly a RAVE!",[],{},{"nodeType":84,"data":1957,"content":1958},{},[1959],{"nodeType":68,"value":1960,"marks":1961,"data":1962},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=IArPac16tI4",[],{},{"nodeType":88,"data":1964,"content":1986},{"target":1965},{"metadata":1966,"sys":1969,"fields":1976},{"tags":1967,"concepts":1968},[],[],{"space":1970,"id":1972,"type":40,"createdAt":1973,"updatedAt":1973,"environment":1974,"publishedVersion":44,"revision":45,"locale":28},{"sys":1971},{"type":11,"linkType":12,"id":13},"3FCpvjsKZOIuZWiqgpQ8Ds","2023-10-19T13:17:54.140Z",{"sys":1975},{"id":20,"type":11,"linkType":21},{"title":1977,"description":48,"file":1978},"F7tG6hYbwAA6U94",{"url":1979,"details":1980,"fileName":1985,"contentType":246},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F3FCpvjsKZOIuZWiqgpQ8Ds\u002F59fe1572d710646c3811d19683afd523\u002FF7tG6hYbwAA6U94.jpg",{"size":1981,"image":1982},418991,{"width":1983,"height":1984},2048,1536,"F7tG6hYbwAA6U94.jpg",[],{"nodeType":84,"data":1988,"content":1989},{},[1990],{"nodeType":68,"value":1991,"marks":1992,"data":1993},"We also hosted an amazing live show, complete with an incredible live accompaniment from Orchestra Victoria. 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JoJo's impeccable art direction, story writing and more truly brought our IRL events to life.",[],{},{"nodeType":88,"data":2041,"content":2061},{"target":2042},{"metadata":2043,"sys":2046,"fields":2053},{"tags":2044,"concepts":2045},[],[],{"space":2047,"id":2049,"type":40,"createdAt":2050,"updatedAt":2050,"environment":2051,"publishedVersion":44,"revision":45,"locale":28},{"sys":2048},{"type":11,"linkType":12,"id":13},"3Jq4ssR27kr8I2QzDB8ya2","2023-10-19T13:15:30.943Z",{"sys":2052},{"id":20,"type":11,"linkType":21},{"title":2054,"description":48,"file":2055},"Jojo Quote",{"url":2056,"details":2057,"fileName":2060,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F3Jq4ssR27kr8I2QzDB8ya2\u002F7ce703a461a3e3a6ffc8bd0f325d9a2e\u002FJojo_Quote.png",{"size":2058,"image":2059},155004,{"width":2029,"height":2030},"Jojo Quote.png",[],{"nodeType":84,"data":2063,"content":2064},{},[2065],{"nodeType":68,"value":2066,"marks":2067,"data":2069},"Lambert-o'-Lantern Contest ",[2068],{"type":96},{},{"nodeType":84,"data":2071,"content":2072},{},[2073,2077,2085],{"nodeType":68,"value":2074,"marks":2075,"data":2076},"Our pumpkin decorating contest is well underway! We've received some wonderful entries, and we can't wait to pick all of the winners at the end of the month! ",[],{},{"nodeType":156,"data":2078,"content":2080},{"uri":2079},"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FCultOfTheLamb\u002Fcomments\u002F176tryd\u002Flambertolantern_contest_win_a_long_lamb_merch\u002F",[2081],{"nodeType":68,"value":2082,"marks":2083,"data":2084},"Find all the details for the competition here. ",[],{},{"nodeType":68,"value":48,"marks":2086,"data":2087},[],{},{"nodeType":88,"data":2089,"content":2110},{"target":2090},{"metadata":2091,"sys":2094,"fields":2101},{"tags":2092,"concepts":2093},[],[],{"space":2095,"id":2097,"type":40,"createdAt":2098,"updatedAt":2098,"environment":2099,"publishedVersion":235,"revision":45,"locale":28},{"sys":2096},{"type":11,"linkType":12,"id":13},"1gVmGWAXXs72Frc9hHY24l","2023-10-19T13:36:56.849Z",{"sys":2100},{"id":20,"type":11,"linkType":21},{"title":2102,"description":48,"file":2103},"PUMPKIN",{"url":2104,"details":2105,"fileName":2109,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F1gVmGWAXXs72Frc9hHY24l\u002Ff7a4cda6abdf7fd9a4a31e95a57ebc08\u002FPUMPKINHEHE.png",{"size":2106,"image":2107},1685062,{"width":2108,"height":2108},1080,"PUMPKINHEHE.png",[],{"nodeType":84,"data":2112,"content":2113},{},[2114],{"nodeType":68,"value":2115,"marks":2116,"data":2118},"So, what's next?",[2117],{"type":96},{},{"nodeType":84,"data":2120,"content":2121},{},[2122],{"nodeType":68,"value":2123,"marks":2124,"data":2125},"We're currently still all hands on deck working on the next major update, and will have more info to share on this soon. We're crushing all those sneaky little bugs, polishing, and making sure this is going to be the best update ever whilst also working on fixing bugs in the current version! 🥰\n",[],{},"We have finally come to the end of Melbourne International Games Week! We laughed, we cried, and we all praised the Lamb in real life!\n",{"metadata":2128,"sys":2131,"fields":2143},{"tags":2129,"concepts":2130},[],[],{"space":2132,"id":2134,"type":15,"createdAt":2135,"updatedAt":2136,"environment":2137,"publishedVersion":2139,"revision":2140,"contentType":2141,"locale":28},{"sys":2133},{"type":11,"linkType":12,"id":13},"1O63aGB03mDsN9q8W7jeIF","2023-09-26T15:51:38.641Z","2023-09-26T15:56:15.278Z",{"sys":2138},{"id":20,"type":11,"linkType":21},55,9,{"sys":2142},{"type":11,"linkType":26,"id":27},{"title":2144,"slug":2145,"banner":2146,"content":2167,"excerpt":2555,"category":953},"Celebrate Melbourne International Games Week, Cult Style!","celebrate-melbourne-international-games-week-cult-style",{"metadata":2147,"sys":2150,"fields":2157},{"tags":2148,"concepts":2149},[],[],{"space":2151,"id":2153,"type":40,"createdAt":2154,"updatedAt":2154,"environment":2155,"publishedVersion":23,"revision":45,"locale":28},{"sys":2152},{"type":11,"linkType":12,"id":13},"75dGbIeYCW9jxoWNQO0WZF","2023-09-26T15:46:34.900Z",{"sys":2156},{"id":20,"type":11,"linkType":21},{"title":2158,"description":48,"file":2159},"COTLRITUAL",{"url":2160,"details":2161,"fileName":2166,"contentType":246},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F75dGbIeYCW9jxoWNQO0WZF\u002F9452efe5639211d177af2330159a0ee1\u002FMIGW-Event-Page-Cult-of-the-Lamb-The-Ritual.jpg",{"size":2162,"image":2163},249781,{"width":2164,"height":2165},700,400,"MIGW-Event-Page-Cult-of-the-Lamb-The-Ritual.jpg",{"nodeType":203,"data":2168,"content":2169},{},[2170,2178,2200,2208,2226,2233,2240,2248,2267,2274,2285,2361,2368,2375,2383,2390,2397,2405,2413,2424,2431,2455,2474,2482,2504,2511,2518,2525],{"nodeType":84,"data":2171,"content":2172},{},[2173],{"nodeType":68,"value":2174,"marks":2175,"data":2177},"Meet the dev team IRL! Sacrifice a friend! Play COTL!",[2176],{"type":96},{},{"nodeType":88,"data":2179,"content":2199},{"target":2180},{"metadata":2181,"sys":2184,"fields":2191},{"tags":2182,"concepts":2183},[],[],{"space":2185,"id":2187,"type":40,"createdAt":2188,"updatedAt":2188,"environment":2189,"publishedVersion":235,"revision":45,"locale":28},{"sys":2186},{"type":11,"linkType":12,"id":13},"3W18Hgu5k12vEYkxOJS1bO","2023-09-26T15:47:15.256Z",{"sys":2190},{"id":20,"type":11,"linkType":21},{"title":2192,"description":48,"file":2193},"MIGW",{"url":2194,"details":2195,"fileName":2198,"contentType":195},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F3W18Hgu5k12vEYkxOJS1bO\u002F9084c6434aa5e83cbe3383a223fd30f9\u002Fezgif.com-gif-maker__10_.gif",{"size":2196,"image":2197},1210485,{"width":2108,"height":2108},"ezgif.com-gif-maker (10).gif",[],{"nodeType":84,"data":2201,"content":2202},{},[2203],{"nodeType":68,"value":2204,"marks":2205,"data":2207},"Cult of the Lamb: Live 🎵",[2206],{"type":96},{},{"nodeType":84,"data":2209,"content":2210},{},[2211,2215,2223],{"nodeType":68,"value":2212,"marks":2213,"data":2214},"\nJoin the Lamb, Leshy and the Monsters in celebrating COTL, with a live orchestra performance! Our soundtrack designer River Boy will be on stage, and there will also be a discussion with the team afterwards on game, music and sound design! ",[],{},{"nodeType":156,"data":2216,"content":2218},{"uri":2217},"https:\u002F\u002Fwww.acmi.net.au\u002Fwhats-on\u002Fmigw-2023\u002Fcult-lamb-live\u002F",[2219],{"nodeType":68,"value":2220,"marks":2221,"data":2222},"Grab tickets here!",[],{},{"nodeType":68,"value":1724,"marks":2224,"data":2225},[],{},{"nodeType":84,"data":2227,"content":2228},{},[2229],{"nodeType":68,"value":2230,"marks":2231,"data":2232},"\n📅6th-7th Oct, 2023.\n📍ACMI, Fed Square, Melbourne",[],{},{"nodeType":84,"data":2234,"content":2235},{},[2236],{"nodeType":68,"value":48,"marks":2237,"data":2239},[2238],{"type":96},{},{"nodeType":84,"data":2241,"content":2242},{},[2243],{"nodeType":68,"value":2244,"marks":2245,"data":2247},"Cult of the Lamb: The Ritual🙏",[2246],{"type":96},{},{"nodeType":84,"data":2249,"content":2250},{},[2251,2255,2263],{"nodeType":68,"value":2252,"marks":2253,"data":2254},"\nDo you want to be part of a real life Cult of the Lamb ritual? We're hosting a live event and taking over the city of Melbourne! Praise the Lamb with us with a live performance, puppet light show and more! ",[],{},{"nodeType":156,"data":2256,"content":2258},{"uri":2257},"https:\u002F\u002Fwww.acmi.net.au\u002Fwhats-on\u002Fmigw-2023\u002Fcult-lamb-ritual\u002F",[2259],{"nodeType":68,"value":2260,"marks":2261,"data":2262},"Find out more here.",[],{},{"nodeType":68,"value":2264,"marks":2265,"data":2266},"\n\n",[],{},{"nodeType":84,"data":2268,"content":2269},{},[2270],{"nodeType":68,"value":2271,"marks":2272,"data":2273},"📅5th-7th Oct, 2023.\n📍Fed Square, Melbourne\n",[],{},{"nodeType":84,"data":2275,"content":2276},{},[2277,2280],{"nodeType":68,"value":1724,"marks":2278,"data":2279},[],{},{"nodeType":68,"value":2281,"marks":2282,"data":2284},"Monster Friends Pop-Up Arcade🧑‍🤝‍🧑",[2283],{"type":96},{},{"nodeType":84,"data":2286,"content":2287},{},[2288,2292,2300,2304,2312,2316,2324,2327,2335,2338,2346,2349,2357],{"nodeType":68,"value":2289,"marks":2290,"data":2291},"\nWe're teaming up with six of our BFF's to celebrate the one thing we all love - GAMES! 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But that is not to say drinking it is a pleasant experience, particularly upon the first sup of your wee dram. Much like a lot of the things I enjoy, it is an acquired taste, one that is not for the faint of heart, but one that respects you and in so doing, asks a little bit more of you. If you dare venture on this journey, you will find riches and wealth beyond your wildest imaginings. ",{"data":4395,"content":4396,"nodeType":84},{},[4397],{"data":4398,"marks":4399,"value":4400,"nodeType":68},{},[],"So often in life we expect instant gratification, but when it comes to the finer things, the more important things, it's best we take our time. 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We'll be exploring other interests & hobbies outside of our game making. \n",{"data":4572,"content":4594,"nodeType":88},{"target":4573},{"metadata":4574,"sys":4577,"fields":4584},{"tags":4575,"concepts":4576},[],[],{"space":4578,"id":4580,"type":40,"createdAt":4581,"updatedAt":4581,"environment":4582,"publishedVersion":235,"revision":45,"locale":28},{"sys":4579},{"type":11,"linkType":12,"id":13},"4xfE2kXpNNsHa2nwFtoTd9","2020-08-04T08:12:08.737Z",{"sys":4583},{"id":20,"type":11,"linkType":21},{"title":4585,"description":4586,"file":4587},"Julian","its me julian",{"url":4588,"details":4589,"fileName":4593,"contentType":246},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F4xfE2kXpNNsHa2nwFtoTd9\u002F8d7907e9cecf6cbb46632bd88ea426f0\u002F46501868_10156967235439446_6976554703060467712_o__1_.jpg",{"size":4590,"image":4591},136352,{"width":4592,"height":4592},1365,"46501868_10156967235439446_6976554703060467712_o (1).jpg",[],{"data":4596,"content":4597,"nodeType":84},{},[4598],{"data":4599,"marks":4600,"value":4601,"nodeType":68},{},[],"\nHey Guys I'm Julian, creative director at Massive Monster. I'm new to the whisky game being recruited to the cult from the other directors at Massive Monster. I've always loved Japanese culture and when I tried whisky's over there it changed my perceptions and got me interested in them. 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You can see below how our life cycle looks at the moment. Interestingly we have sold more this birthday than last. Most likely due to high sale % being 75%. The Adventure Pals audience doesn't really line up well with steam and we figured we would sell nothing and would be dead in a month. But as you can see on steam there is quite a healthy long term lifecycle for sales so the business model turns into making sure you are in every sale you can get in. ",{"data":4893,"content":4917,"nodeType":88},{"target":4894},{"metadata":4895,"sys":4898,"fields":4906},{"tags":4896,"concepts":4897},[],[],{"space":4899,"id":4901,"type":40,"createdAt":4902,"updatedAt":4902,"environment":4903,"publishedVersion":4905,"revision":45,"locale":28},{"sys":4900},{"type":11,"linkType":12,"id":13},"1fp05qSHak9jrnqFEujLFT","2020-04-06T03:39:39.828Z",{"sys":4904},{"id":20,"type":11,"linkType":21},23,{"title":4907,"description":4908,"file":4909},"The Adventure Pals Steam Revenue","Steam Revenue",{"url":4910,"details":4911,"fileName":4916,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F1fp05qSHak9jrnqFEujLFT\u002F3e351465ef43390c8a225e24f9a92716\u002FSteamStats.png",{"size":4912,"image":4913},72427,{"width":4914,"height":4915},1116,422,"SteamStats.png",[],{"data":4919,"content":4920,"nodeType":84},{},[4921],{"data":4922,"marks":4923,"value":4924,"nodeType":68},{},[],"You can see from the above graph, sales are mainly the only income, which don't seem to negatively effect sales down the line. From this you can clearly see that sales result in visibility but it's important to have high enough % to break into this barrier of getting past just wish list conversions. However there may be some strategy in doing lower sales and building up more wishlists than doing a bigger sale. ",{"data":4926,"content":4927,"nodeType":84},{},[4928],{"data":4929,"marks":4930,"value":4932,"nodeType":68},{},[4931],{"type":96},"All Revenue",{"data":4934,"content":4935,"nodeType":84},{},[4936],{"data":4937,"marks":4938,"value":4939,"nodeType":68},{},[],"As you can see from our overall sales below, Switch, by far has been our best performing platform, followed by Xbox. Switch sales are a result of being early-ish on the platform along with the different type of audience that uses these platforms being more family & kid orientated, this is why I believe xbox sales have done quite well as well. The Switch platform however sucks at visibility so it's very interesting that we still see revenue trickling in from the platform. My guess is word of mouth is quite strong with switch and has lead to these more long-term benefits. \n",{"data":4941,"content":4965,"nodeType":88},{"target":4942},{"metadata":4943,"sys":4946,"fields":4954},{"tags":4944,"concepts":4945},[],[],{"space":4947,"id":4949,"type":40,"createdAt":4950,"updatedAt":4950,"environment":4951,"publishedVersion":4953,"revision":45,"locale":28},{"sys":4948},{"type":11,"linkType":12,"id":13},"5pxnNXwDt3NhV1zarShL1f","2020-04-06T03:34:44.803Z",{"sys":4952},{"id":20,"type":11,"linkType":21},30,{"title":4955,"description":4956,"file":4957},"The Adventure Pals Revenue","The Adventure Pals Sales",{"url":4958,"details":4959,"fileName":4964,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F5pxnNXwDt3NhV1zarShL1f\u002F085c475a6bb24fe6fea6b5936cfa7e6c\u002Fchart__1_.png",{"size":4960,"image":4961},38318,{"width":4962,"height":4963},977,604,"chart (1).png",[],{"data":4967,"content":4968,"nodeType":84},{},[4969],{"data":4970,"marks":4971,"value":4972,"nodeType":68},{},[],"\nOne source of revenue we definitely underestimated was doing deals, deals are by far the most effective way to generate revenue short-term for a game and from looking at the data didn't seem to hurt out life cycle much at all, if anything it helped with word-of-mouth. These deals were with our physical release and doing bundles for the game and nearly resulted in covering the recoup for the game. This is something we will definitely focus on in the future and organising nice and early. ",{"data":4974,"content":4975,"nodeType":84},{},[4976],{"data":4977,"marks":4978,"value":4979,"nodeType":68},{},[],"We can also have a look at our life-cycle, unfortunately we only have data from June 2019, but you can see it's still moderately healthy and not what I expected a game two year after launch to look like. ",{"data":4981,"content":4982,"nodeType":84},{},[4983],{"data":4984,"marks":4985,"value":4987,"nodeType":68},{},[4986],{"type":135},"Note this is gross profit (before publisher \u002F developer split) ",{"data":4989,"content":5012,"nodeType":88},{"target":4990},{"metadata":4991,"sys":4994,"fields":5002},{"tags":4992,"concepts":4993},[],[],{"space":4995,"id":4997,"type":40,"createdAt":4998,"updatedAt":4999,"environment":5000,"publishedVersion":1358,"revision":3481,"locale":28},{"sys":4996},{"type":11,"linkType":12,"id":13},"5GIDxEFZfvaOuZunE5MkZ","2020-04-06T04:04:18.578Z","2020-04-06T04:56:27.964Z",{"sys":5001},{"id":20,"type":11,"linkType":21},{"title":5003,"file":5004},"Monthly Revenue The Adventure Pals ",{"url":5005,"details":5006,"fileName":5011,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F5GIDxEFZfvaOuZunE5MkZ\u002F671427e4c555b4b89899f10b08dbfe81\u002FMonthly_Revenue.png",{"size":5007,"image":5008},36896,{"width":5009,"height":5010},1984,918,"Monthly Revenue.png",[],{"data":5014,"content":5015,"nodeType":84},{},[5016],{"data":5017,"marks":5018,"value":5019,"nodeType":68},{},[],"\nI would love to share specifics of how much the game has generated, but don't wanna get in trouble with anyone :') I can say however we are very close to seven figures total net. \n\nTo summarise my findings and to keep this brief: ",{"data":5021,"content":5022,"nodeType":303},{},[5023,5038,5048,5058,5068,5078],{"data":5024,"content":5025,"nodeType":307},{},[5026],{"data":5027,"content":5028,"nodeType":84},{},[5029,5033],{"data":5030,"marks":5031,"value":5032,"nodeType":68},{},[],"Life cycle two years after launch is still alive ",{"data":5034,"marks":5035,"value":5037,"nodeType":68},{},[5036],{"type":135},"(enough to cover a very low salary) ",{"data":5039,"content":5040,"nodeType":307},{},[5041],{"data":5042,"content":5043,"nodeType":84},{},[5044],{"data":5045,"marks":5046,"value":5047,"nodeType":68},{},[],"Sales are the new business model for the game resulting in 2x monthly sales.",{"data":5049,"content":5050,"nodeType":307},{},[5051],{"data":5052,"content":5053,"nodeType":84},{},[5054],{"data":5055,"marks":5056,"value":5057,"nodeType":68},{},[],"Sales = Visibility & Increased word of mouth. Doesn't significantly damage life cycle, increased daily active users. ",{"data":5059,"content":5060,"nodeType":307},{},[5061],{"data":5062,"content":5063,"nodeType":84},{},[5064],{"data":5065,"marks":5066,"value":5067,"nodeType":68},{},[],"Deals are very important if you have a mediocre success.",{"data":5069,"content":5070,"nodeType":307},{},[5071],{"data":5072,"content":5073,"nodeType":84},{},[5074],{"data":5075,"marks":5076,"value":5077,"nodeType":68},{},[],"Being early on a platform is vital! ",{"data":5079,"content":5080,"nodeType":307},{},[5081],{"data":5082,"content":5083,"nodeType":84},{},[5084],{"data":5085,"marks":5086,"value":5087,"nodeType":68},{},[],"Your games audience will reflect in success on certain platform.",{"data":5089,"content":5090,"nodeType":84},{},[5091],{"data":5092,"marks":5093,"value":48,"nodeType":68},{},[],{"data":5095,"content":5096,"nodeType":84},{},[5097],{"data":5098,"marks":5099,"value":5100,"nodeType":68},{},[],"Okay that's all thanks bye see you next year.\n- Julian. \n",{"data":5102,"content":5103,"nodeType":84},{},[5104],{"data":5105,"marks":5106,"value":48,"nodeType":68},{},[],"Hey it's our birthday, wonder what is in the cake. Maybe some juicy financial information that may help you make informed decisions around game development. ","The Adventure Pals",{"metadata":5110,"sys":5113,"fields":5124},{"tags":5111,"concepts":5112},[],[],{"space":5114,"id":5116,"type":15,"createdAt":5117,"updatedAt":5118,"environment":5119,"publishedVersion":5121,"revision":44,"contentType":5122,"locale":28},{"sys":5115},{"type":11,"linkType":12,"id":13},"59QQb0lgXiNguShNuuWM2C","2020-01-23T07:27:57.733Z","2020-01-23T07:32:17.834Z",{"sys":5120},{"id":20,"type":11,"linkType":21},168,{"sys":5123},{"type":11,"linkType":26,"id":27},{"title":5125,"slug":5126,"banner":5127,"content":5146,"excerpt":5316,"category":1345},"Massive Monster Receives Film Victoria Grant","massive-monster-receives-film-victoria-grant",{"metadata":5128,"sys":5131,"fields":5138},{"tags":5129,"concepts":5130},[],[],{"space":5132,"id":5134,"type":40,"createdAt":5135,"updatedAt":5135,"environment":5136,"publishedVersion":3729,"revision":45,"locale":28},{"sys":5133},{"type":11,"linkType":12,"id":13},"3bniAdeQL6NFCE5J0HdlOf","2020-01-23T07:16:00.998Z",{"sys":5137},{"id":20,"type":11,"linkType":21},{"title":5139,"file":5140},"unannounced game",{"url":5141,"details":5142,"fileName":5145,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F3bniAdeQL6NFCE5J0HdlOf\u002Fa59fcaef62c586f1d1c94ea06938c356\u002FKeyArt_NoLogo.png",{"size":5143,"image":5144},1182815,{"width":3505,"height":2108},"KeyArt_NoLogo.png",{"data":5147,"content":5148,"nodeType":203},{},[5149,5168,5194,5230,5237,5254,5273,5280,5304,5310],{"data":5150,"content":5151,"nodeType":84},{},[5152,5156,5164],{"data":5153,"marks":5154,"value":5155,"nodeType":68},{},[],"We're very excited to announce that Massive Monster has received a grant from ",{"data":5157,"content":5159,"nodeType":156},{"uri":5158},"https:\u002F\u002Fwww.film.vic.gov.au\u002F",[5160],{"data":5161,"marks":5162,"value":5163,"nodeType":68},{},[],"Film Victoria",{"data":5165,"marks":5166,"value":5167,"nodeType":68},{},[]," for our new unannounced project! ",{"data":5169,"content":5193,"nodeType":88},{"target":5170},{"metadata":5171,"sys":5174,"fields":5182},{"tags":5172,"concepts":5173},[],[],{"space":5175,"id":5177,"type":40,"createdAt":5178,"updatedAt":5178,"environment":5179,"publishedVersion":5181,"revision":45,"locale":28},{"sys":5176},{"type":11,"linkType":12,"id":13},"14pteKm46dzDs8urmkjduN","2020-01-23T07:18:38.527Z",{"sys":5180},{"id":20,"type":11,"linkType":21},16,{"title":5183,"description":5184,"file":5185},"Film Victoria logo","Film vic logo",{"url":5186,"details":5187,"fileName":5192,"contentType":246},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F14pteKm46dzDs8urmkjduN\u002Ff59ff689f6f612dd5c0bfeadb46abb09\u002FFilm_Victoria_State_Gov_logo.jpg",{"size":5188,"image":5189},871286,{"width":5190,"height":5191},3159,1120,"Film_Victoria_State_Gov_logo.jpg",[],{"data":5195,"content":5196,"nodeType":84},{},[5197,5201,5208,5211,5217,5220,5226],{"data":5198,"marks":5199,"value":5200,"nodeType":68},{},[],"We're keeping the game a shush shush secret for now until we're ready to tell everyone about it, but all I can say for now is that it involves a ",{"data":5202,"content":5204,"nodeType":156},{"uri":5203},"https:\u002F\u002Femojipedia.org\u002Fsheep\u002F",[5205],{"data":5206,"marks":5207,"value":48,"nodeType":68},{},[],{"data":5209,"marks":5210,"value":48,"nodeType":68},{},[],{"data":5212,"content":5213,"nodeType":156},{"uri":5203},[5214],{"data":5215,"marks":5216,"value":48,"nodeType":68},{},[],{"data":5218,"marks":5219,"value":48,"nodeType":68},{},[],{"data":5221,"content":5222,"nodeType":156},{"uri":5203},[5223],{"data":5224,"marks":5225,"value":48,"nodeType":68},{},[],{"data":5227,"marks":5228,"value":5229,"nodeType":68},{},[],"lamb, now I know what you think. Where's the giraffe at? But let me assure you there will a giraffe in the game... Do not worry!  ",{"data":5231,"content":5232,"nodeType":84},{},[5233],{"data":5234,"marks":5235,"value":5236,"nodeType":68},{},[],"\nWe recently moved our Australian side of things over to Melbourne from Sydney and have now been here for a year, For which I can strongly recommend not only for being a cool state with  lots of yummy food but providing a very strong community for game development in part thanks to Film Victoria.",{"data":5238,"content":5239,"nodeType":84},{},[5240,5244,5251],{"data":5241,"marks":5242,"value":5243,"nodeType":68},{},[],"\nYou can also see all the other super cool projects that have been funded over ",{"data":5245,"content":5247,"nodeType":156},{"uri":5246},"https:\u002F\u002Fwww.film.vic.gov.au\u002Ffunding\u002Fgames-funding\u002F",[5248],{"data":5249,"marks":5250,"value":741,"nodeType":68},{},[],{"data":5252,"marks":5253,"value":1852,"nodeType":68},{},[],{"data":5255,"content":5256,"nodeType":84},{},[5257,5261,5269],{"data":5258,"marks":5259,"value":5260,"nodeType":68},{},[],"\nKeep an eye out for more updates on the game by subscribing to our ",{"data":5262,"content":5264,"nodeType":156},{"uri":5263},"http:\u002F\u002Feepurl.com\u002FD1ZJj",[5265],{"data":5266,"marks":5267,"value":5268,"nodeType":68},{},[],"mailing list",{"data":5270,"marks":5271,"value":5272,"nodeType":68},{},[]," :) ",{"data":5274,"content":5275,"nodeType":84},{},[5276],{"data":5277,"marks":5278,"value":5279,"nodeType":68},{},[],"\nUntil than,\n- Julian.",{"data":5281,"content":5303,"nodeType":88},{"target":5282},{"metadata":5283,"sys":5286,"fields":5293},{"tags":5284,"concepts":5285},[],[],{"space":5287,"id":5289,"type":40,"createdAt":5290,"updatedAt":5290,"environment":5291,"publishedVersion":3729,"revision":45,"locale":28},{"sys":5288},{"type":11,"linkType":12,"id":13},"1Cf6VgGzKxw2P5gtWlTZER","2020-01-23T07:27:14.282Z",{"sys":5292},{"id":20,"type":11,"linkType":21},{"title":5294,"file":5295},"lamb giphy",{"url":5296,"details":5297,"fileName":5302,"contentType":195},"\u002F\u002Fdownloads.ctfassets.net\u002Fi9kiyzrddw2a\u002F1Cf6VgGzKxw2P5gtWlTZER\u002Ffc0c982d96d480424aaecb858f8bc96a\u002Fgiphy.gif",{"size":5298,"image":5299},34375027,{"width":5300,"height":5301},728,408,"giphy.gif",[],{"data":5305,"content":5306,"nodeType":84},{},[5307],{"data":5308,"marks":5309,"value":48,"nodeType":68},{},[],{"data":5311,"content":5312,"nodeType":84},{},[5313],{"data":5314,"marks":5315,"value":1724,"nodeType":68},{},[],"Massive Monster receives grant from Film Victoria for their new unannounced project! ",{"metadata":5318,"sys":5321,"fields":5331},{"tags":5319,"concepts":5320},[],[],{"space":5322,"id":5324,"type":15,"createdAt":5325,"updatedAt":5326,"environment":5327,"publishedVersion":3346,"revision":235,"contentType":5329,"locale":28},{"sys":5323},{"type":11,"linkType":12,"id":13},"1mI36T5FLd6JIUaRKalN4D","2020-01-22T14:57:34.976Z","2020-01-27T02:01:23.184Z",{"sys":5328},{"id":20,"type":11,"linkType":21},{"sys":5330},{"type":11,"linkType":26,"id":27},{"title":5332,"slug":5333,"banner":5334,"content":5355,"excerpt":5917,"category":5108},"The Adventure Pals - Porting To Console - Part 1","the-adventure-pals-porting-to-console-via-unity-part-1",{"metadata":5335,"sys":5338,"fields":5345},{"tags":5336,"concepts":5337},[],[],{"space":5339,"id":5341,"type":40,"createdAt":5342,"updatedAt":5342,"environment":5343,"publishedVersion":1358,"revision":45,"locale":28},{"sys":5340},{"type":11,"linkType":12,"id":13},"1P2vNN7LjWmUAV660KzwqR","2020-01-22T14:52:59.544Z",{"sys":5344},{"id":20,"type":11,"linkType":21},{"title":5346,"file":5347},"The Adventure Pals Porting Part 1",{"url":5348,"details":5349,"fileName":5354,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F1P2vNN7LjWmUAV660KzwqR\u002F2e9e79f82568ab8381722e9431c07920\u002Ftap-article.png",{"size":5350,"image":5351},235043,{"width":5352,"height":5353},500,391,"tap-article.png",{"data":5356,"content":5357,"nodeType":203},{},[5358,5378,5394,5412,5419,5426,5432,5439,5445,5452,5470,5492,5498,5505,5534,5541,5548,5554,5561,5580,5587,5594,5607,5620,5627,5634,5641,5664,5670,5677,5684,5693,5700,5707,5723,5730,5753,5759,5784,5791,5799,5806,5813,5821,5852,5859,5878,5894,5901,5909],{"data":5359,"content":5360,"nodeType":4386},{},[5361],{"data":5362,"content":5363,"nodeType":84},{},[5364,5368,5375],{"data":5365,"marks":5366,"value":5367,"nodeType":68},{},[],"This article was written by Matthew Tighe and originally published on the Do Games site, which can be found ",{"data":5369,"content":5371,"nodeType":156},{"uri":5370},"https:\u002F\u002Fdo-games.com\u002Fblog\u002Fthe-adventure-pals-console-tech-part1",[5372],{"data":5373,"marks":5374,"value":741,"nodeType":68},{},[],{"data":5376,"marks":5377,"value":901,"nodeType":68},{},[],{"data":5379,"content":5380,"nodeType":84},{},[5381,5385,5390],{"data":5382,"marks":5383,"value":5384,"nodeType":68},{},[],"The Adventure Pals was released in April 2018.  In this series of technical articles Matt will discuss how the existing game written in Haxe\u002FOpenFL, was ported to Playstation 4, Xbox One and Switch using the somewhat unusual approach of going ",{"data":5386,"marks":5387,"value":5389,"nodeType":68},{},[5388],{"type":135},"via",{"data":5391,"marks":5392,"value":5393,"nodeType":68},{},[]," Unity. Matt will cover the general approach and dive into some of the technical detail and interesting challenges that popped up along the way including the bizarre “giant tree mode”!\n",{"data":5395,"content":5396,"nodeType":84},{},[5397,5401,5408],{"data":5398,"marks":5399,"value":5400,"nodeType":68},{},[],"While the game took ",{"data":5402,"content":5404,"nodeType":156},{"uri":5403},"http:\u002F\u002Fmassivemonster.co\u002F",[5405],{"data":5406,"marks":5407,"value":1145,"nodeType":68},{},[],{"data":5409,"marks":5410,"value":5411,"nodeType":68},{},[]," several years to develop from start to finish, the Unity and console conversion work started in January 2017 where it ran alongside the final game development and was finished in April 2018 when the game launched.",{"data":5413,"content":5414,"nodeType":84},{},[5415],{"data":5416,"marks":5417,"value":5418,"nodeType":68},{},[],"There were over 192 commits spanning 150+ man days of effort over this period and representing a significant contribution to the project - not simply a “porting” task.  All releases of the game use our Unity conversion and optimisation with further work applied to target Microsoft Xbox One, Nintendo Switch and Sony PS4 and to pass certification. ",{"data":5420,"content":5421,"nodeType":84},{},[5422],{"data":5423,"marks":5424,"value":5425,"nodeType":68},{},[],"So let’s get started at the beginning…",{"data":5427,"content":5428,"nodeType":84},{},[5429],{"data":5430,"marks":5431,"value":48,"nodeType":68},{},[],{"data":5433,"content":5434,"nodeType":84},{},[5435],{"data":5436,"marks":5437,"value":5438,"nodeType":68},{},[],"Sometime in mid 2016, Jay from Massive Monster got back in contact with me to revive a discussion we’d had a year or so before about using Unity to bring an existing title to console.  The concept centered around the fact that Haxe could be cross compiled into C# and I’d had some experience cross compiling games many years back during the dawn of the mobile games industry.",{"data":5440,"content":5441,"nodeType":84},{},[5442],{"data":5443,"marks":5444,"value":48,"nodeType":68},{},[],{"data":5446,"content":5447,"nodeType":287},{},[5448],{"data":5449,"marks":5450,"value":5451,"nodeType":68},{},[],"Haxe, OpenFL and Lime",{"data":5453,"content":5454,"nodeType":84},{},[5455,5458,5466],{"data":5456,"marks":5457,"value":48,"nodeType":68},{},[],{"data":5459,"content":5461,"nodeType":156},{"uri":5460},"https:\u002F\u002Fhaxe.org\u002F",[5462],{"data":5463,"marks":5464,"value":5465,"nodeType":68},{},[],"Haxe",{"data":5467,"marks":5468,"value":5469,"nodeType":68},{},[]," refers to itself as “The Cross platform Toolkit”.  This includes - the Haxe programming language, cross compiler, standard library and tools to allow developers to write applications or games in a nice, modern language which is then cross-compiled to each platform’s language de-riguer; allowing excellent performance with no overhead from a virtual machine.",{"data":5471,"content":5491,"nodeType":88},{"target":5472},{"metadata":5473,"sys":5476,"fields":5483},{"tags":5474,"concepts":5475},[],[],{"space":5477,"id":5479,"type":40,"createdAt":5480,"updatedAt":5480,"environment":5481,"publishedVersion":3729,"revision":45,"locale":28},{"sys":5478},{"type":11,"linkType":12,"id":13},"4yES2iEMt6PgZhNCX5lKRs","2020-01-22T14:54:06.423Z",{"sys":5482},{"id":20,"type":11,"linkType":21},{"title":5484,"file":5485},"HAXE The Cross platform Toolkit",{"url":5486,"details":5487,"fileName":3378,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F4yES2iEMt6PgZhNCX5lKRs\u002Fd32c91a34abeb5bc126885eefd4d48a5\u002Fimage.png",{"size":5488,"image":5489},11730,{"width":3257,"height":5490},384,[],{"data":5493,"content":5494,"nodeType":84},{},[5495],{"data":5496,"marks":5497,"value":48,"nodeType":68},{},[],{"data":5499,"content":5500,"nodeType":84},{},[5501],{"data":5502,"marks":5503,"value":5504,"nodeType":68},{},[],"But Haxe by itself doesn’t include everything needed to write a game, you also need rendering, I\u002FO etc.  This is where OpenFL and Lime come in.",{"data":5506,"content":5507,"nodeType":84},{},[5508,5511,5519,5523,5531],{"data":5509,"marks":5510,"value":48,"nodeType":68},{},[],{"data":5512,"content":5514,"nodeType":156},{"uri":5513},"https:\u002F\u002Fwww.openfl.org\u002F",[5515],{"data":5516,"marks":5517,"value":5518,"nodeType":68},{},[],"OpenFL",{"data":5520,"marks":5521,"value":5522,"nodeType":68},{},[]," is a framework for Haxe which mirrors the Adobe Flash API.  Therefore Haxe\u002FOpenFL is a very popular combination for developers migrating away from Flash, as Massive Monster were with The Adventure Pals.  It’s also a great cross platform framework for building new games.  One of the most notable titles in the recent times being ",{"data":5524,"content":5526,"nodeType":156},{"uri":5525},"https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FPapers,_Please",[5527],{"data":5528,"marks":5529,"value":5530,"nodeType":68},{},[],"Papers Please by Lukas Pope",{"data":5532,"marks":5533,"value":901,"nodeType":68},{},[],{"data":5535,"content":5536,"nodeType":84},{},[5537],{"data":5538,"marks":5539,"value":5540,"nodeType":68},{},[],"OpenFL actually uses a library called Lime to abstract the platform specific functionality.  Rendering, timers, I\u002FO etc.",{"data":5542,"content":5543,"nodeType":84},{},[5544],{"data":5545,"marks":5546,"value":5547,"nodeType":68},{},[],"Given this stack was designed to be portable in the first place, we started off attempting to port this to Unity as a target.  After a few weeks it became clear this was a pretty big task.  Most games tend to use a very specific subset of any platform and to get even basic things working we were having to port large chunks of related but unused functionality just to get simple things running.  Eventually that approach would probably reach a critical mass - but we didn’t have that long.  So a different approach was needed.",{"data":5549,"content":5550,"nodeType":84},{},[5551],{"data":5552,"marks":5553,"value":48,"nodeType":68},{},[],{"data":5555,"content":5556,"nodeType":287},{},[5557],{"data":5558,"marks":5559,"value":5560,"nodeType":68},{},[],"The Right Abstractions",{"data":5562,"content":5563,"nodeType":84},{},[5564,5568,5576],{"data":5565,"marks":5566,"value":5567,"nodeType":68},{},[],"Many years previous to all this. I had worked at leading UK independent mobile games studio ",{"data":5569,"content":5571,"nodeType":156},{"uri":5570},"https:\u002F\u002Fen.wikipedia.org\u002Fwiki\u002FIOMO",[5572],{"data":5573,"marks":5574,"value":5575,"nodeType":68},{},[],"IOMO",{"data":5577,"marks":5578,"value":5579,"nodeType":68},{},[],".  As well as writing all our racing games (a topic for another time) I ended up leading the development of the porting framework we used to allow us to write high quality titles across the then diverse range of Java J2ME handsets.",{"data":5581,"content":5582,"nodeType":84},{},[5583],{"data":5584,"marks":5585,"value":5586,"nodeType":68},{},[],"At the time we were actually starting to expanding beyond J2ME devices to platforms requiring C++ or C# and one of our sister companies supplied a Java->C cross compiler.  There were no mature cross-platform rendering layers suitable for the performance constraints of mobile at the time.  Typically therefore, there was significant difference in how each game rendered for ultimate performance. ",{"data":5588,"content":5589,"nodeType":84},{},[5590],{"data":5591,"marks":5592,"value":5593,"nodeType":68},{},[],"To accommodate this, the “platform” abstraction I designed was actually split into 2 levels:",{"data":5595,"content":5596,"nodeType":84},{},[5597,5603],{"data":5598,"marks":5599,"value":5602,"nodeType":68},{},[5600,5601],{"type":135},{"type":96},"Core functions",{"data":5604,"marks":5605,"value":5606,"nodeType":68},{},[]," shared by all games which we called “The Framework” e.g. app life-cycle, resource handling, localisation.",{"data":5608,"content":5609,"nodeType":84},{},[5610,5616],{"data":5611,"marks":5612,"value":5615,"nodeType":68},{},[5613,5614],{"type":135},{"type":96},"Game specific functions",{"data":5617,"marks":5618,"value":5619,"nodeType":68},{},[],", usually dominated by rendering but covering some other areas.",{"data":5621,"content":5622,"nodeType":84},{},[5623],{"data":5624,"marks":5625,"value":5626,"nodeType":68},{},[],"The game logic was then cross compiled from Java to C++ using the platform specific underlying layers.",{"data":5628,"content":5629,"nodeType":84},{},[5630],{"data":5631,"marks":5632,"value":5633,"nodeType":68},{},[],"The Adventure Pals was no different to our Java games of the time in that the majority of the game was implemented on top of a core set of game specific functions, which if converted would allow us to port the game with a fraction of the effort.",{"data":5635,"content":5636,"nodeType":84},{},[5637],{"data":5638,"marks":5639,"value":5640,"nodeType":68},{},[],"Given we’d demonstrated the cross compiler of Haxe, all we had to do was resurrect this approach and port the game specific rendering functions to Unity and we’d hopefully start to see some output!",{"data":5642,"content":5663,"nodeType":88},{"target":5643},{"metadata":5644,"sys":5647,"fields":5655},{"tags":5645,"concepts":5646},[],[],{"space":5648,"id":5650,"type":40,"createdAt":5651,"updatedAt":5651,"environment":5652,"publishedVersion":5654,"revision":45,"locale":28},{"sys":5649},{"type":11,"linkType":12,"id":13},"6LSyPMPaxb5exJhgSkGV1u","2020-01-22T14:55:04.977Z",{"sys":5653},{"id":20,"type":11,"linkType":21},21,{"title":5656,"file":5657},"HAXE Unify Adventure Pals Stack",{"url":5658,"details":5659,"fileName":3378,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F6LSyPMPaxb5exJhgSkGV1u\u002Ff6926dc9bf2253a82f64e89eb8737309\u002Fimage.png",{"size":5660,"image":5661},23939,{"width":5352,"height":5662},339,[],{"data":5665,"content":5666,"nodeType":84},{},[5667],{"data":5668,"marks":5669,"value":48,"nodeType":68},{},[],{"data":5671,"content":5672,"nodeType":287},{},[5673],{"data":5674,"marks":5675,"value":5676,"nodeType":68},{},[],"Proof of Concept",{"data":5678,"content":5679,"nodeType":84},{},[5680],{"data":5681,"marks":5682,"value":5683,"nodeType":68},{},[],"The initial rough proof of concept was created as:",{"data":5685,"content":5686,"nodeType":84},{},[5687],{"data":5688,"marks":5689,"value":5692,"nodeType":68},{},[5690],{"type":5691},"code","class Game {\n  private var sprite:Sprite;\n  private var movie:Movie;\n  private var speed:Int;\n        \n  public function new() {\n    speed = 5;\n    sprite = new Sprite();\n    movie = new Movie();\n  }\n\n  public function Update():Void {\n    sprite.x += speed;\n    if(sprite.x > 160.0 || sprite.x \u003C -160.0) {\n      speed = 0-speed;\n    }\n    sprite.Update();\n  }\n}",{"data":5694,"content":5695,"nodeType":84},{},[5696],{"data":5697,"marks":5698,"value":5699,"nodeType":68},{},[],"The extremely basic Haxe app above, bounced a single sprite around the screen with a movie as a background.",{"data":5701,"content":5702,"nodeType":84},{},[5703],{"data":5704,"marks":5705,"value":5706,"nodeType":68},{},[],"The Haxe Cross Compiler then did most of the hard work with the main “game logic” file being output in C# very easily.",{"data":5708,"content":5709,"nodeType":84},{},[5710,5714,5719],{"data":5711,"marks":5712,"value":5713,"nodeType":68},{},[],"In a Unity scene a C# script re-implemented the sprite plotting function, this time actually updating a simple 2D Sprite in the Scene.  A further C# script served to bootstrap everything and call the apps ",{"data":5715,"marks":5716,"value":5718,"nodeType":68},{},[5717],{"type":96},"Update()",{"data":5720,"marks":5721,"value":5722,"nodeType":68},{},[]," function each frame.",{"data":5724,"content":5725,"nodeType":84},{},[5726],{"data":5727,"marks":5728,"value":5729,"nodeType":68},{},[],"Original screenshot of the proof of concept running in Unity, notice that the sprites are actually present in the retained scene graph, something we’ll discuss further in a later article.",{"data":5731,"content":5752,"nodeType":88},{"target":5732},{"metadata":5733,"sys":5736,"fields":5744},{"tags":5734,"concepts":5735},[],[],{"space":5737,"id":5739,"type":40,"createdAt":5740,"updatedAt":5740,"environment":5741,"publishedVersion":5743,"revision":45,"locale":28},{"sys":5738},{"type":11,"linkType":12,"id":13},"3WNodcAXNW1kz57cQi9kwn","2020-01-22T14:55:54.025Z",{"sys":5742},{"id":20,"type":11,"linkType":21},28,{"title":5745,"description":5745,"file":5746},"UNIFY Proof of Concept For Porting The Adventure Pals",{"url":5747,"details":5748,"fileName":3378,"contentType":57},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F3WNodcAXNW1kz57cQi9kwn\u002F0dcb98f429afaa82710c253c030f5e51\u002Fimage.png",{"size":5749,"image":5750},212324,{"width":5352,"height":5751},414,[],{"data":5754,"content":5755,"nodeType":84},{},[5756],{"data":5757,"marks":5758,"value":48,"nodeType":68},{},[],{"data":5760,"content":5761,"nodeType":84},{},[5762,5766,5771,5775,5780],{"data":5763,"marks":5764,"value":5765,"nodeType":68},{},[],"This was all very straightforward, the cross-compiled Haxe could access functions defined directly in Unity C# by using an ",{"data":5767,"marks":5768,"value":5770,"nodeType":68},{},[5769],{"type":96},"extern",{"data":5772,"marks":5773,"value":5774,"nodeType":68},{},[]," class defined with the ",{"data":5776,"marks":5777,"value":5779,"nodeType":68},{},[5778],{"type":96},"@native",{"data":5781,"marks":5782,"value":5783,"nodeType":68},{},[]," annotation.",{"data":5785,"content":5786,"nodeType":84},{},[5787],{"data":5788,"marks":5789,"value":5790,"nodeType":68},{},[],"You could either create these classes to expose existing UnityEngine methods to Haxe or to expose custom written C# and we ended up using a mix of both for various reasons.  The example above shows a Haxe interface to the Unity Spine implementation.  Notice that Haxe defaults to double-precision floats so the Single type is equivalent to C# Float.",{"data":5792,"content":5793,"nodeType":84},{},[5794],{"data":5795,"marks":5796,"value":5798,"nodeType":68},{},[5797],{"type":5691},"@:native(\"UnitySpine\") extern class UnitySpine extends Object {\n    function new(dataAssetName:String, x:Single, y:Single, parent:GameObject):Void;\n    function SetAnimation(mix:Int, anim:String, loop:Bool ):Void;\n    function AddAnimation (mix:Int, anim:String, loop:Bool, delay:Int):Void;\n    function setBonePosition(_name:String, x:Single, y:Single):Void;\n    function setPosition(x:Single, y:Single, sx:Single, sy:Single):Void;\n    function setLayerOrder(layerOrder:Int, z:Single):Void;\n    ...\n    ...\n}",{"data":5800,"content":5801,"nodeType":287},{},[5802],{"data":5803,"marks":5804,"value":5805,"nodeType":68},{},[],"The First Run",{"data":5807,"content":5808,"nodeType":84},{},[5809],{"data":5810,"marks":5811,"value":5812,"nodeType":68},{},[],"The next stage was to get the entire set of source code for the game to compile and “run” in Unity.  This was a laborious task, implementing stubs for all the elements which would need to be ported to Unity and slowly fixing bugs until the code would compile completely.  A few debug trace calls were added to the main Haxe game loop to allow a measure of “success”:",{"data":5814,"content":5815,"nodeType":84},{},[5816],{"data":5817,"marks":5818,"value":5820,"nodeType":68},{},[5819],{"type":5691},"Main.hx: The Adventure Pals - Unity Game - Version 0.0.1Title.hx: start() called",{"data":5822,"content":5823,"nodeType":84},{},[5824,5828,5836,5840,5848],{"data":5825,"marks":5826,"value":5827,"nodeType":68},{},[],"All of the initial port to Unity was done on an Mac OS X machine.  The Haxe code itself did require some modifications to make it more suitable to port.  An editor with good refactoring support is a must here.  At the time the only real option for OS X was an old version of ",{"data":5829,"content":5831,"nodeType":156},{"uri":5830},"https:\u002F\u002Fwww.jetbrains.com\u002Fidea\u002F",[5832],{"data":5833,"marks":5834,"value":5835,"nodeType":68},{},[],"IntelliJ IDEA",{"data":5837,"marks":5838,"value":5839,"nodeType":68},{},[]," and an outdated plugin.  However now it seems that the ",{"data":5841,"content":5843,"nodeType":156},{"uri":5842},"https:\u002F\u002Fplugins.jetbrains.com\u002Fplugin\u002F6873-haxe-toolkit-support",[5844],{"data":5845,"marks":5846,"value":5847,"nodeType":68},{},[],"Haxe plugin ",{"data":5849,"marks":5850,"value":5851,"nodeType":68},{},[],"has good support for current versions.\n",{"data":5853,"content":5854,"nodeType":287},{},[5855],{"data":5856,"marks":5857,"value":5858,"nodeType":68},{},[],"Esoteric Spine",{"data":5860,"content":5861,"nodeType":84},{},[5862,5866,5874],{"data":5863,"marks":5864,"value":5865,"nodeType":68},{},[],"The final thing to fall into place was that The Adventure Pals was written using ",{"data":5867,"content":5869,"nodeType":156},{"uri":5868},"http:\u002F\u002Fesotericsoftware.com\u002F",[5870],{"data":5871,"marks":5872,"value":5873,"nodeType":68},{},[],"Esoteric’s Spine",{"data":5875,"marks":5876,"value":5877,"nodeType":68},{},[]," library for the majority of the animations.  As luck would have it there was a Unity port with an almost identical API.  Within a day spent at the Massive Monster offices we managed to go from the first run to an almost completely rendered and animated title screen.  Here’s the very first video that we took of this to show the other members of Massive Monster situated around the globe:",{"data":5879,"content":5880,"nodeType":84},{},[5881,5884,5891],{"data":5882,"marks":5883,"value":48,"nodeType":68},{},[],{"data":5885,"content":5887,"nodeType":156},{"uri":5886},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?time_continue=7&v=ZyaUj210HoI&feature=emb_title",[5888],{"data":5889,"marks":5890,"value":5886,"nodeType":68},{},[],{"data":5892,"marks":5893,"value":48,"nodeType":68},{},[],{"data":5895,"content":5896,"nodeType":84},{},[5897],{"data":5898,"marks":5899,"value":5900,"nodeType":68},{},[],"From then on time was spent replacing the stubs with real implementations in Unity.  Getting all of the various elements to line up correctly on screen and within each frame was a time consuming process given some were rendered in fundamentally differently ways.  However soon, we had broken the back of it.",{"data":5902,"content":5903,"nodeType":84},{},[5904],{"data":5905,"marks":5906,"value":5908,"nodeType":68},{},[5907],{"type":135},"Next time we’ll start to talk about some of the challenges getting to a fully playable state while allowing Massive Monster to finish development in Haxe, but output in Unity and utilise effects and items from the Asset Store...",{"data":5910,"content":5911,"nodeType":84},{},[5912],{"data":5913,"marks":5914,"value":5916,"nodeType":68},{},[5915],{"type":135},"-MT"," In this series of technical articles we will discuss how the existing game written in Haxe\u002FOpenFL, was ported to Playstation 4, Xbox One and Switch using the somewhat unusual approach of going via Unity",{"metadata":5919,"sys":5922,"fields":5932},{"tags":5920,"concepts":5921},[],[],{"space":5923,"id":5925,"type":15,"createdAt":5926,"updatedAt":5926,"environment":5927,"publishedVersion":5929,"revision":45,"contentType":5930,"locale":28},{"sys":5924},{"type":11,"linkType":12,"id":13},"327HCKUuA5uIkypWbxMtsK","2020-01-19T02:13:58.422Z",{"sys":5928},{"id":20,"type":11,"linkType":21},70,{"sys":5931},{"type":11,"linkType":26,"id":27},{"title":5933,"slug":5934,"banner":5935,"content":5956,"excerpt":6007,"category":5108},"The Adventure Pals - Supporting Australian Fire Relief","the-adventure-pals-supporting-australian-fire-relief",{"metadata":5936,"sys":5939,"fields":5946},{"tags":5937,"concepts":5938},[],[],{"space":5940,"id":5942,"type":40,"createdAt":5943,"updatedAt":5943,"environment":5944,"publishedVersion":235,"revision":45,"locale":28},{"sys":5941},{"type":11,"linkType":12,"id":13},"5rbFGv7A4tuSicTt1GEIM2","2020-01-19T02:08:23.874Z",{"sys":5945},{"id":20,"type":11,"linkType":21},{"title":5947,"file":5948},"FIRE RELIEF SALE",{"url":5949,"details":5950,"fileName":5955,"contentType":195},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F5rbFGv7A4tuSicTt1GEIM2\u002F82b6ff2c825d1372f2e7669a9b3b9377\u002FFIRE_RELIEF_SALE.gif",{"size":5951,"image":5952},11759832,{"width":5953,"height":5954},640,360,"FIRE_RELIEF_SALE.gif",{"data":5957,"content":5958,"nodeType":203},{},[5959,5966,5989],{"data":5960,"content":5961,"nodeType":84},{},[5962],{"data":5963,"marks":5964,"value":5965,"nodeType":68},{},[],"The Adventure Pals along with a bunch of other awesome indie games from Australia and abroad have come together to help raise money to support the Australia fire relief through a game bundle supporting charities such as RSPCA, Wires, WWF & The Australian Red Cross. This is being co-ordinated by the awesome folks over at humble bundle and 100% of the profits will be going to charity.",{"data":5967,"content":5988,"nodeType":88},{"target":5968},{"metadata":5969,"sys":5972,"fields":5979},{"tags":5970,"concepts":5971},[],[],{"space":5973,"id":5975,"type":40,"createdAt":5976,"updatedAt":5976,"environment":5977,"publishedVersion":1358,"revision":45,"locale":28},{"sys":5974},{"type":11,"linkType":12,"id":13},"28pPqi5mFVE1lxUu2WSETL","2020-01-19T02:11:05.280Z",{"sys":5978},{"id":20,"type":11,"linkType":21},{"title":5980,"file":5981},"Humble Bundle Fire Relief ",{"url":5982,"details":5983,"fileName":5987,"contentType":246},"\u002F\u002Fimages.ctfassets.net\u002Fi9kiyzrddw2a\u002F28pPqi5mFVE1lxUu2WSETL\u002F1d96e010a83c8dc0749d2d773fa19600\u002Faff2a97a7a7723fd7547cb9b644e3c7576eae38c.jpeg",{"size":5984,"image":5985},118130,{"width":2451,"height":5986},628,"aff2a97a7a7723fd7547cb9b644e3c7576eae38c.jpeg",[],{"data":5990,"content":5991,"nodeType":84},{},[5992,5996,6004],{"data":5993,"marks":5994,"value":5995,"nodeType":68},{},[],"\nAs I write this the bundle has already made over $1 Million USD for charity, and we're very proud we could be part of it. \n\nCheck it out here: ",{"data":5997,"content":5999,"nodeType":156},{"uri":5998},"https:\u002F\u002Fwww.humblebundle.com\u002Fgames\u002Faustralia-fire-relief",[6000],{"data":6001,"marks":6002,"value":6003,"nodeType":68},{},[],"Australia Fire Relief Bundle",{"data":6005,"marks":6006,"value":48,"nodeType":68},{},[],"The Adventure Pals along with a bunch of other awesome indie games from Australia and abroad have come together to help raise money to support the Australia fire relief through charities such as RSPCA, Wires, WWF & The Australian Red Cross.\n",1777518862164]